isOpen | boolean | Sets the open state of the menu. | 
defaultOpen | boolean | Sets the default open state of the menu. | 
onOpenChange | (
  (isOpen: boolean
)) => void | Method that is called when the open state of the menu changes. | 
items | Iterable<T> | Item objects in the collection. | 
disabledKeys | Iterable<Key> | The item keys that are disabled. These items cannot be selected, focused, or otherwise interacted with. | 
isDisabled | boolean | Whether the input is disabled. | 
validationState | ValidationState | Whether the input should display its "valid" or "invalid" visual styling. | 
isRequired | boolean | Whether user input is required on the input before form submission.
Often paired with the necessityIndicator prop to add a visual indicator to the input.  | 
description | ReactNode | A description for the field. Provides a hint such as specific requirements for what to choose. | 
errorMessage | ReactNode | An error message for the field. | 
label | ReactNode | The content to display as the label. | 
placeholder | string | Temporary text that occupies the text input when it is empty. | 
selectedKey | Key | null | The currently selected key in the collection (controlled). | 
defaultSelectedKey | Key | The initial selected key in the collection (uncontrolled). | 
onSelectionChange | (
  (key: Key
)) => any | Handler that is called when the selection changes. | 
autoFocus | boolean | Whether the element should receive focus on render. | 
onFocus | (
  (e: FocusEvent<Target>
)) => void | Handler that is called when the element receives focus. | 
onBlur | (
  (e: FocusEvent<Target>
)) => void | Handler that is called when the element loses focus. | 
onFocusChange | (
  (isFocused: boolean
)) => void | Handler that is called when the element's focus status changes. | 
onKeyDown | (
  (e: KeyboardEvent
)) => void | Handler that is called when a key is pressed. | 
onKeyUp | (
  (e: KeyboardEvent
)) => void | Handler that is called when a key is released. | 
collection | Collection<Node<T>> | A pre-constructed collection to use instead of building one from items and children. |